Undead - Building List

=Undead Buildings List = 











   

 Civic Buildings and Shops 

   

 Dead Center (200 Lumber, 100 Stone)   -> Great Tomb (500 Lumber, 600 Stone)   -> Necropolis (1200 Lumber, 1200 Stone)

'' The undead creatures must reside somewhere.. or worship their illustrious leader. The dead center is a requisite to all the buildings, and without it actions have a very low succeeding chance. Upgrading it greatly improves action success rate. ''

   

 Metal Burner (400 Lumber, 300 Stone)

'' The necropolis needs a place where armour for the undead horde is made, and the metal burner provides. Dug as a great hole and manned by ethereal spirits, armour is made here. ''

   

<p class="MsoNoSpacing" style="text-align:justify"> Blade Chanter (500 Lumber, 200 Stone)

<p class="MsoNoSpacing" style="text-align:justify">'' Dead ones have no need for incredible weapons – they’re all the same to them, but not to the one commanding. If we’re to expand our lifeless empire, we’ll need decent weapons, and the blade chanter gives. ''

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<p class="MsoNoSpacing" style="text-align:justify"> Plague House (800 Lumber, 1500 Stone)

<p class="MsoNoSpacing" style="text-align:justify">'' Ah, plague. It kills people, and it’s all that it matters. A whiff of plague perfume suits the undead quite well, and their enemies are clearly focused on keeping the food in their stomach than defending themselves. ''

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<p class="MsoNoSpacing" style="text-align:justify"> Endless Pit (150 Lumber, 100 Stone)

<p class="MsoNoSpacing" style="text-align:justify">'' The ghosts of the necropolis work restlessly to assure everything stays in its place, and they store the resources in a place where nay can reach – except themselves. ''

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<p class="MsoNoSpacing" style="text-align:justify"> Meat Wagon (100 Lumber, 50 Stone)

<p class="MsoNoSpacing" style="text-align:justify">'' Hunger isn’t a worry for dead ones, but it certainly boosts their skills. A bulky juggernaut is better than a skeleton.. ''

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<p class="MsoNoSpacing" style="text-align:justify"> Dark Walls (800 Lumber, 500 Stone)

<p class="MsoNoSpacing" style="text-align:justify">'' The necropolis must be defended, and none do a job like that except walls. Imbued with magic and hardened by the mindless work of the undead, it’s truly a sight to behold. ''

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<p class="MsoNoSpacing" style="text-align:justify"> Graveyard (50 Lumber, 50 Stone)   -> Boneyard (150 Lumber, 150 Stone)

<p class="MsoNoSpacing" style="text-align:justify">'' Troops are created from the graveyard, assuming you have the necessary corpses. Upgrade it, and we can dish out better units. Unlocks fodder units. ''

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<p class="MsoNoSpacing" style="text-align:justify"> Crypt (200 Lumber, 250 Stone)

<p class="MsoNoSpacing" style="text-align:justify">'' Dead men are buried here. Dead men will be taken from here, and we have no fear of them being without flesh. Unlocks decent units. ''

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<p class="MsoNoSpacing" style="text-align:justify"> Altar of Eternal Rest (500 Lumber, 500 Stone)

<p class="MsoNoSpacing" style="text-align:justify">'' The great necromancers can cheat death and become liches. Besides that, it improves all unit types by a slight margin. ''

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<p class="MsoNoSpacing" style="text-align:justify"> Netherworld Shrine (100 Lumber, 1000 Stone)

<p class="MsoNoSpacing" style="text-align:justify">'' Perhaps meat fodder is not enough. The reincarnations of Death itself will do a much better job. Unlocks elite troop types. ''

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<p class="MsoNoSpacing" style="text-align:justify"> Forlorn Citadel (1500 Lumber, 800 Stone)

<p class="MsoNoSpacing" style="text-align:justify">'' Can you feel the power surge through you, Lord? I assure you, it will be amplified once we build a citadel for you, and for death. ''

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